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Stopping Power vs. Juggernaut

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Stopping Power vs. Juggernaut

Postby MDotMosley » Sun Mar 28, 2010 11:30 pm

Basically everyone agrees that juggernaut is overpowered and should never have been in any of the CoD games. Some people argue that stopping power is just as n00by and shouldn't be in the game either and others say both are fine because they cancel each other out.

Being a sniper I've always thought of juggernaut as n00by and stopping power as necessary because a bolt-action should really be a one hit kill wherever the bullet lands. I was thinking about this today and I realised that the perfect solution would be to remove both (probably sonic boom too) and give snipers a damage boost so that that they are a one hit kill anywhere on the body or fix the sniper rifle hit detection.

What do you guys think?
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Re: Stopping Power vs. Juggernaut

Postby ANinjaWithABass » Mon Mar 29, 2010 1:59 am

I agree on the whole bolt action=one hit kill. Definitely remove Juggernaut but I'm not sure if should remove Stopping Power. Some people don't even need it, because they play hardcore all the time. I use stopping power on all my classes, and I believe Juggernaut overpowers Stopping Power.
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Re: Stopping Power vs. Juggernaut

Postby swood » Sun May 23, 2010 4:16 pm

I agree with Mosley they should be removed or only available for certain weapons. Sort of like how some attachments are disabled for some weapons
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Re: Stopping Power vs. Juggernaut

Postby Sterilities » Wed Jun 02, 2010 9:55 pm

What I was thinking is that Stopping Power should be as Powerful as Juggernaut and that it acts just like normal damage, If you get what I mean.

If you don't have stopping power, Juggernauts are a real pain in the ass for you ;)
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Re: Stopping Power vs. Juggernaut

Postby death180 » Wed Jun 16, 2010 1:35 am

Juggernaut is ridiculous. But stopping power balances it out.. If you are going to complain about it, aim for the head.
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Re: Stopping Power vs. Juggernaut

Postby MDotMosley » Wed Jun 16, 2010 6:09 am

death180 wrote:Juggernaut is ridiculous. But stopping power balances it out.. If you are going to complain about it, aim for the head.


Because you have time to aim for the head on every single shot just in case that person's using jugg...
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Re: Stopping Power vs. Juggernaut

Postby TheBlackBox » Thu Jun 17, 2010 7:15 pm

I think that they should remove juggernaut or make it less potent.
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Re: Stopping Power vs. Juggernaut

Postby Excite » Mon Aug 09, 2010 2:28 am

I think that if stopping power was gone of Cod 4 everyone would use Deep Inpacked. But Stopping Power and Jug ant to bad as the cancal each other out. Also sniper shots should be one hit KO on the legs ares chest and head. Also they sould make it so to kill some one with you knife you have to hit them twice just like a riot shield on Mw2 which would make it better as someone can stab up in the foot and it will kill you and a sniper shotting you in the foot just makes you go red.Also on Mw2 throwing knifes you should get 2 trowing knifes i think and i shoud take 2 trowing knifes to the chest to kill somebody. As you can throgh it at there feet and still get a kill now thats out of order
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Re: Stopping Power vs. Juggernaut

Postby MDotMosley » Mon Aug 09, 2010 6:28 am

Ronnie wrote:I think that if stopping power was gone of Cod 4 everyone would use Deep Inpacked. But Stopping Power and Jug ant to bad as the cancal each other out. Also sniper shots should be one hit KO on the legs ares chest and head. Also they sould make it so to kill some one with you knife you have to hit them twice just like a riot shield on Mw2 which would make it better as someone can stab up in the foot and it will kill you and a sniper shotting you in the foot just makes you go red.Also on Mw2 throwing knifes you should get 2 trowing knifes i think and i shoud take 2 trowing knifes to the chest to kill somebody. As you can throgh it at there feet and still get a kill now thats out of order


I kind of half agree with what you've said here.

Firstly, deep impact doesn't directly affect bullet damage. It's basically FMJ from MW2, it only affects bullet penetration ie. how well your bullets keep their damage when you shoot through something like sheet metal or a wall.

Secondly, even though in real life if you got shot in the leg with a sniper round it'd probably take your leg off and you'd bleed out and die it'd make sniping in CoD too easy. You have to remember that these guns were put in the game with the intention of people hardscoping and that would be stupidly easy if they were a OHK anywhere. They just need to fix the hit detection/lag a bit because I shoot people in the chest or even head sometimes and get a hitmarker.

I think the knife would be underpowered if it was a two hit kill but what you're saying about knifing in the leg is a good point. Knives and throwing knives should probably need to hit in the torso or head to be a one shot kill. Two throwing knives would be kind of handy but there's nothing stopping you from using scavenger or one man army to get more. :]
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Re: Stopping Power vs. Juggernaut

Postby Hayden » Mon Aug 09, 2010 7:11 am

i agree mos the snipers should do more damage i mean cmon in real life if you got shot any were on the body with the barret 50 cal i dont think your gona live to tell your story :D
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